Yeah, I feel like these are the first interior renders I feel proud of.
Rendering these shots in Keyshot is hard.
Post-processing done in Krita!
Any feedback on how to improve?
Yeah, I feel like these are the first interior renders I feel proud of.
Rendering these shots in Keyshot is hard.
Post-processing done in Krita!
Any feedback on how to improve?
Nice! Donât see often interiors done with KeyShot but it worked really well! Were there certain things about, for example, the render settings you had to play with to get smooth lighting in the interior?
Think thatâs nice for people who also try interiors but in my experience getting enough light everywhere can be quite hard.
Theyâre lovely images! Great work. I really like the colors and I think they have a very natural feel with the soft light.
Since you asked for feedback.
But once again. I really like your renderings here. But Iâd also love to see you take one more pass at them since it wouldnât take much time and I think the results could be improved! Hope thatâs helpful!
Hey, thanks!
I think I have set 32 Ray Bounces and 16 GI Bounces and thatâs about it. No Interior Mode.
Outside is a very small, very intense fake sun HDRI Iâve made with neutral colors.
Inside, there is a Spot Light and a Point Light and thatâs it.
Oh and I left them to develop for arround 48h over the weekend.
I think the most important step here was the post production. Iâve come to embrace that, for as hard as I try, no render ever comes out looking like a final image from Keyshot. I always run it through some image editor to tweak the curves, occlusion shadows, individual colors of objects, etcâŚ
The living room image has a Threshold layer, with a Gaussian Blur filter and set to Smooth Light blending mode to emulate Bloom, because I forgot to set it up before rendering.
âIâll fix it in post.â is a real thing and a very time-effective skill to develop.
Thank you for your feedback!
Yeah, I can see it and Iâll try to implement that feedback onto my next interior.
Unfortunately my employer had already shipped the image to their client before I made this post so I wonât get a chance to develop it further.
My employerâs PC is fairly weak (i710400 32GB RAM + GTX 1050Ti Low Profile) so adjusting for imperfections is really tough with all the noise, and the first passes at denoising kill most of the detail. Do you have some advice on working arround these limitations?
Nice! And I think youâre right about POST. Iâm an oldie and worked with Photoshop since version 2.5 without layers and when rendering became a thing I really tried to limit the amount of POST but like you say, itâs pretty save to say itâs always used.
Especially these days where every series/movie you see always have some heavy color grading and/or LUT files used to give a certain atmosphere.
I try to limit it a bit but contrast is always a thing. Or you have to put the curve already in KeyShot which looks nice but having a more linear image to do some POST in Photoshop/Krita/Gimp can be much easier since youâve more bandwidth to work with.
48 hours is quite a lot of time, but looking at the system specs it makes sense. If I were your employer I would put a simple PC somewhere with a nice 4090 which will reduce the 48 hours to 2 hours for the same result (as long as you use GPU to render). Gives you more time to experiment
I see!
Sorry, my only advice for working around low PC specs is to upgrade, haha. Let your employer know the most expensive thing is you sitting idle while the computer renders. Maybe you can convince them to upgrade. Your work is nice, so hopefully they appreciate your contributions!